Nvidia announced on Tuesday that it is planning to bring the Omniverse Design to a broader audience. It is doing this through integrations with Blender and Adobe, extending Omniverse’s reach to encompass millions.
Nvidia is also bringing to market the new RTX A2000 GPU, which offers the perks of RTX technology (which powers Omniverse) to more mainstream computers.
Omniverse rolled out back in December, offering 3D designers a shared virtual world where they can collaborate using different software apps even when in different geographical locations.
A virtual world
Earlier this year, Nvidia introduced the heavyweight versions in the form of Omniverse Enterprise, bringing the platform to the enterprise community via a licensing model.
Richard Kerris, the Veep of Omniverse for Nvidia, said to reporters last week that the company is building Omniverse to connect the physical and virtual worlds. The belief by the company is that there will be more content and experiences shared in virtual worlds than in the physical world.
There is potential for an exchange market and economic situations conceived of and built first in the virtual world. Omniverse is seen as an exchange of these worlds.
Expanding the Omniverse
Kerris said that “we connect everything and everyone, through a baseline architecture” familiar to existing tools and workflows.
In a blog post by Nvidia Veep Bob Pette, the new A2000 GPU will serve as a portal to access Omniverse for millions of designers. The offering is the company’s most compact and power-efficient GPU for standard and small-form-factor workstations. The GPU comes with 6Gb of memory and an Error Correction Code (ECC) feature to ensure data integrity (especially valuable in the healthcare and financial services segments).
It is based on Nvidia Ampere architecture and features 2nd Gen RT Cores to enable ray tracing, up to 5x the rendering performance of the previous RTX generation, and 3rd Gen tensor cores to enable AI tools and apps, among other features.