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Reality Labs, a branch of Meta Platforms, is working hard on the next generation of virtual reality headsets. Meta showcased several prototypes that the firm claims to be essential for developing more immersive displays with new technologies.

At a press meeting last week, Chief Executive Mark Zuckerberg gave a sneak peek at its new headsets, named Starburst, Butterscotch, and Holocake. Each prototype’s goal is to solve a specific display problem in virtual and augmented reality so that the technology may be improved and eventually included in future headgear.

Still in the prototype phase

As a result, none of the headsets shown to reporters last week will be released; they are only being as starting points for upcoming products. According to the Verge, Zuckerberg thinks the corporation is in the middle of a significant step towards realism. He doesn’t think it’ll be long until the development team can generate scenes with near-perfect accuracy. In a video posted on Facebook, Zuckerberg showed off a slew of prototypes and discussed the unique display obstacle they’re tackling.

Pushing VR

Except for one, they all looked the same: a large headset, open panels, visible circuit boards, and a tangle of cables. By supplying at least 60 pixels per degree with Butterscotch, Meta wants to achieve an exceptionally high level of visual fidelity, such that the human eye cannot distinguish VR from reality. According to Zuckerberg, this is more than enough to allow the human eye to comfortably read the tiniest characters on an eye chart.

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